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My Games

While working at Everi, I was mainly in charge of standardizing the way we start making games. I researched industry norms and made conclusions with the research I obtained. I also made design docs for the games that we put on the roadmap for the year. Lastly and my biggest responsibility, I created wireframes for our teams so they can see the vision of what we are going for. I hand in creating one game while I was there called Project Moon.

Project Moon is a game of chicken where you bet your initial wager and add to it by boosting your rocket. Your rocket has a 1 in 10 chance of blowing up. When you blow up, you lose your initial wager plus any amount of prize you have accumulated on that game. There is a chance to active the warp speed bonus where the rocket rapidly increases your prize on that spin.

I was working a soon to be announced AAA game with Six foot as a Junior Game Designer. While I was there, I was tasked with owning the direction of the level design on the game. I was also tasked with researching user data and writing design documents. When needed, I made UI wireframes for our game.

Payload was an amazing game to work on. It was my most challenging game to work on because of how hard the puzzles we made needed solutions. So, figuring them out were fun yet difficult. I loved speaking for our team when we won best game at the expo we were at.

The Loneliest Artist was a game that I had to have some self reflection when making because it had to do with mental health and that type of subject matter. When making it actively, it was a great time.

When making the trilogy of the hoppers that I was apart of, it was a lot of research that needed to be done. Each of these games were made for kids 4 and under. So, researching and reading studies on how kids that young react/think was very fun and challenging.

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